According to a new industry information published by Credence Research, Inc. “Augmented Reality (AR) (By End-use Application (Consumer (Gaming, and Entertainment), Commercial, Healthcare, Defense and Aerospace, and Others), By Display Type (Head Mounted Display, Handheld Display, Head-Up Display, and Spatial Display)) industry – Growth, Share, Opportunities, Competitive Analysis, and Forecast 2016 – 2023” the augmented reality industry is expected to exceed US$ 95.0 Bn by 2023, witnessing a double digit compound annual growth rate during the forecast period 2016-2023.
Browse the full Augmented Reality (AR) (By End-use Application (Consumer (Gaming, and Entertainment), Commercial, Healthcare, Defense and Aerospace, and Others), By Display Type (Head Mounted Display, Handheld Display, Head-Up Display, and Spatial Display)) industry – Growth, Share, Opportunities, Competitive Analysis, and Forecast 2016 – 2023 information at http://www.credenceresearch.com/report/augmented-reality-ar-market
The Augmented Reality (AR) technology, which deals with the superimposition of computer generated data and real images has been around since 1970s. After all years of buildup regarding the potential of the technology, it is finally on the brink of becoming main-stream. The mounting penetration of mobile devices such as smartphones and tablets coupled with the advancements in their computational capabilities has offered a perfect medium for consumers to experience augmented reality in the years to come.
Like virtual reality, the global industry for augmented reality is highly competitive and fragmented across different application domains. The technology developers are required to understand distinct requirements of each application domains separately. The leading top 4 players in the global augmented reality industry account for less than 45 percent of the global industry revenue. Some of the leading players identified in the global augmented reality industry include Qualcomm, Inc. (the U.S.), Google, Inc. (the U.S.), Microsoft Corporation (the U.S.), Blippar.com Ltd (the U.K.), Wikitude GmbH (Austria), Daqri LLC (the U.S.), Sony Corporation (Japan), Samsung Electronics, Co. Ltd. (South Korea), Magic Leap, Inc. (the U.S.), and Infinity Augmented Reality Inc. (the U.S.) among others. The global augmented reality industry is also characterized by the presence of large number of niche players accounting for small industry share individually. The competitive rivalry among current industry players is comparatively high and is expected to remain high throughout the forecast period 2016 – 2023.
Growing adoption of augmented reality-based wearable displays (ex – head mounted displays) in consumer and defense applications
Declining profit margin in hardware business
Emergence of AR app store
Focus on tapping enterprise users
Credence Research is a worldwide market research and counseling firm that serves driving organizations, governments, non legislative associations, and not-for-benefits. We offer our customers some assistance with making enduring enhancements to their execution and understand their most imperative objectives. Over almost a century, we’ve manufactured a firm extraordinarily prepared to this task.
Name: Chris Smith (Global Sales Manager)
Address: 105 N 1st ST #429, SAN JOSE, CA 95103 US